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Advanced [show]


Great Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a red cloak and cross-gartered tan stockings. His fur is black and very short. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is terrified, and will act out of fear; and doesn't want to be a hunter and was forced into it by his family

Flaws: Disease, Fearful. Bonds: Criminal record, Family, Adventurer. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Great Thunder, Male Tabaxi Expert 6
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp. Onyx (50 gp). Rhodochrosite (5 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Soveliss Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His red hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy, Addict. Bonds: Attractive, Immigrant. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Soveliss Ofandrus, Male Elf Druid 10
Medium (5'2") Elf, Neutral Good (CR 10)
Armor Class 13
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 16 (+3)16 (+3)
Skills Animal Handling +7, Performance +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 3000 sp. Bloodstone (40 gp). Black pearl (700 gp). Deep blue spinel (700 gp). Smoky quartz (40 gp). Sard (40 gp). White opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Peace, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His hair is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his brother recently and the two have been together since.

Motivation: Retire the richest man in the south; and to reunite with his absent mother

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Family, Immigrant. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Andram Peace, Male Tiefling Druid 16
Medium (6'7") Tiefling, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 64 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 18 (+4)13 (+1)
Skills Acrobatics +7, Nature +7
Senses Passive Perception 14
Languages Common, Infernal, Ignan
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544332

Possessions: 5000 gp. Lapis lazuli (6 gp). Jasper (60 gp). Freshwater pearl (6 gp). Amber (160 gp). Hematite (6 gp). Eye agate (6 gp). Jade (160 gp). Blue quartz (6 gp). Star rose quartz (60 gp). Smoky quartz (60 gp). Rock crystal (60 gp). Blue sapphire (1100 gp). Sard (60 gp). Black star sapphire (1100 gp). Banded agate (6 gp). Deep green spinel (160 gp). Moonstone (60 gp). 1 Medium magic item.


Social Check DCs


Therai Death, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He carries a battered kukri and tarnished longbow as well. He wears his brown hair down. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Therai's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Artistic. Bonds: Religious, Immigrant. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Therai Death, Male Tiefling Bard 1
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)19 (+4) 13 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Auran, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 70 gp.


Social Check DCs


Malmûg Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His deerstalker hat is riddled with cuts and holes. His blue unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of eastern immigrants he idolized his father. A freak accident while working with his Bellfounder father left him crippled. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Malmûg Tindall, Male Half-Orc Bard 3
Medium (6'4") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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