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NPC Generator

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Advanced [show]


Erky Dunben, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown tunic with grey highlights, and long black pants that bunch up around his shoes. His brown hair is thinning but still full. His brown unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Disease, Shy, Addict. Bonds: Enemies, Religious. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Erky Dunben, Male Gnome Ranger 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Dimble Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses like a well dressed Cartwright does, marred by sweets. His hair is red and very short. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Cartwright like his father before him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Dimble Ironhide, Male Gnome Monk 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 20 (+5)14 (+2) 15 (+2)16 (+3)
Skills History +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Hupe High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe, and he perpetually has his scythe ready. His blonde hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with dancing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Cook mother left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hupe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Fighting, Artistic, Gifted. Flaws: Disease. Bonds: Family. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Hupe High-hill, Male Halfling Wizard 8
Small (3'3") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 22 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 60 pp. Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Mugrunden Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. He wears his copper crest down. He has a dull look in his gold eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Servant, who enjoyed hunting, Mugrunden was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he wants revenge against drow

Ideals: Logical. Bonds: Attractive, Adventurer, Nature, Enemies. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Mugrunden Verthisathurgiesh, Male Dragonborn Monk 8
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his chestnut hair up in a very large beehive style do. He has several tiny ruby earrings on each ear.

Personality: Naill speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a necromancer, Naill was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Naill abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Professionalism. Bonds: Rich, Mentor, Adventurer, Job. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Naill Ariessus, Male Elf Warlock 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)16 (+3) 11 (+0)10 (+0)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 1200 sp.


Social Check DCs

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