Hamil Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a red armored body suit, with a simple green line shooting up and back down. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears a feathered hat to hide his balding. His thin eyebrows rest above his beady brown eyes.
Personality: Calm and collected, he is a well trained Miller. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Miller, Hamil learned a great deal about his father's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Miller.
Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear
Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Miller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries a battered scythe and tarnished crossbow as well. He has done his best to style his gray fur to look like a famous performer. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Shane Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time, and carries warhammers. With bright brown hair and a scraggly beard. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and to reunite with his absent mother
Ideals: Fighting, Artistic. Flaws: Depressed, Mundane. Bonds: Family. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Alexandrite (200 gp).
Thomas Ramsey, Male Human [Permalink]
Personal [hide]
Description: This northern man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his bow. His clothes are grease stained in places. He has styled his chestnut hair well, parting it to the left. His ears are large.
Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the west was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp. Silver pearl (80 gp).
Flask Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fancy white suit. He has wavy black fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 8 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To settle down with his crush; and he would like to get married and retire
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Has a crush. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 16)
Armor Class 11
Hit Points 197 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 20 (+5) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Terran, Undercommon
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 1000 gp. Chrysoprase (30 gp). Peridot (30 gp). Rose (30 gp). Carnelian (30 gp). Blue sapphire (1000 gp). Jade (70 gp). Rich purple corundum (1000 gp). Citrine (30 gp). Pink pearl (70 gp). Golden yellow topaz (200 gp). Onyx (30 gp). Emerald (1000 gp). Chrysoberyl (70 gp). Tiger eye turquoise (15 gp). Chalcedony (30 gp). Star rose quartz (30 gp). Peridot (30 gp). Sardonyx (30 gp). Hematite (15 gp). Bloodstone (30 gp). Black opal (1000 gp). Pink pearl (70 gp). Sardonyx (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
