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NPC Generator

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Advanced [show]


Hoshgrish Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'8" western man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. His white hair is knotted and matted. He has several tiny topaz earrings on each ear.

Personality: Hoshgrish is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Hoshgrish hails from a village terrorized by brigands. When Hoshgrish reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: Many brigands want him driven away.

Ideals: Extrovert. Bonds: Rich, Religious, Enemies, Military. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Hoshgrish Ridley, Male Half-Orc Rogue 4
Medium (6'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Pikar Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. He has a long auburn beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Halfling culture. He works hard and plays hard.

History: A powerful slaver made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural halfling artifacts is his passion

Flaws: Racist, Hedonist. Bonds: Poor, Mentor, Adventurer. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Pikar Appleblossom, Male Halfling Ranger 3
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Persuasion +1, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 8000 cp.


Social Check DCs


Nicor Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of nunchakus on his belt, each one with a topaz on the hilt. His blue hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 6 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nicor took refuge in the large cave and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Nature. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Nicor Carrion, Male Tiefling Cleric 2
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 250 gp. Star rose quartz (40 gp).


Social Check DCs


Tarhun Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears a weathered and beat up set of banded mail beneath an oversized green coat, and his gloved hand is found clutching a warhammer. His silver crest is long and unkept. His gold eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Passionate, Joker. Flaws: Ugly, Insane. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Tarhun Daardendrian, Male Dragonborn Cleric 7
Medium (6'7") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 13 (+1)19 (+4)
Skills Investigation +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Theriatis Rothenel, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He has hazel eyes and a blue hat with a black feather.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the west. He helped his father out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theriatis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Sabotage a competitor.

Bonds: Enemies, Has a crush, Adventurer, Poor, Job. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Theriatis Rothenel, Male Elf Fighter 13
Medium (4'10") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 79 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Athletics +7, History +7
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Halfling, Draconic
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +7

Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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