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Advanced [show]


Bertram Asheton, Male Human [Permalink]

Personal [hide]

Description: This western man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His hair is long and auburn with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His eyes are violet and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Asheton, Male Human Expert 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Solid gold idol (200 gp).


Social Check DCs


Karash Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of the four houses of cards around his neck, and a scimitar on his belt. He keeps his blonde hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Karash grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Job, Adventurer. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Karash Landon, Male Half-Orc Warlock 2
Medium (6'9") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 10 (+0)7 (-2)
Skills Acrobatics +2, Deception +0
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 160 gp.


Social Check DCs


Baern Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. He has a long blonde beard with little hanging trinkets. This blue eyed northerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Baern fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army

Ideals: Fighting, Impeccable, Logical. Flaws: Insane. Bonds: Military. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Baern Graybeard, Male Dwarf Fighter 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs


Skamos Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. His red hair is lengthy and is close to two feet long. His half smiles and white eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a brothel owner, Skamos was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Joker, Entrepeneur. Bonds: Attractive, Poor, Mentor, Job. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Skamos Pleasure, Male Tiefling Monk 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 17 (+3)15 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 1400 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Large well-done wool tapestry (300 gp). Silver chalice with lapis lazuli gems (60 gp).


Social Check DCs


Dagger Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his shortspear always slung over his shoulder. He carries a battered morningstar and tarnished shortspear as well. His fur is white, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Assassin in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He struck the Assassin job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Job, Slave. Occupation: Assassin

Voice: Speaks with squeezed throat

Attributes [hide]

Dagger Moon, Male Tabaxi Fighter 4
Medium (6'3") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. Rhodochrosite (14 gp). White pearl (60 gp). Peridot (40 gp). Red spinel (60 gp).


Social Check DCs

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