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Advanced [show]


Nuraval Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy red hair. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Nuraval is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Justice. Flaws: Mundane, Insane. Bonds: Family. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Nuraval Loderr, Male Dwarf Fighter 6
Medium (4'0") Dwarf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 61 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)10 (+0) 14 (+2)13 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Blue quartz (14 gp).


Social Check DCs


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: This man loves music and to teach people music more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Money/treasure.

Ideals: Artistic. Bonds: Rich, Military, In love. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Gomory Marleigh, Male Human Bard 7
Medium (6'1") Human, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)19 (+4) 12 (+1)8 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Giant, Dwarven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 1000 gp.


Social Check DCs


Boddynock Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin green vertical stripes and black pants. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. His hair is red and curly. He has a tattooed face.

Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.

History: Boddynock was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Poor, Adventurer. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Boddynock Rofferton, Male Gnome Cleric 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Giant, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Zûgor Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. He is bald on top and has large chestnut tufts of hair around his ears. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Ploughman mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical. Flaws: Ugly, Racist, Disease. Bonds: Poor. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Zûgor Kenley, Male Half-Orc Commoner 7
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)8 (-1) 13 (+1)14 (+2)
Skills Athletics +6, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp. Fire opal pendant on a fine gold chain (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Fright, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His red hair is drawn into a tight pony tail with a clover scrunchie. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Map Maker, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Justice. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Ahrim Fright, Male Tiefling Adept 5
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Investigation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 70 pp.


Social Check DCs

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