Skirt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor. He has a slight overbite and is overall scrawny. He keeps his long beige fur kept up in a rat tail. His eyes are amber and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Skirt lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Architect job and began his own company from there.
Motivation: To unite with his sister; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Impulsive. Bonds: Family, Job, Religious. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 90 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp).
Vonbin Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a hunchback. His hair is red and curly. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Religious, Job, Criminal record. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 800 gp.
Dustin Paxton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His golden hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Flaws: Insomniac, Antagonistic, Mundane. Bonds: Military, Job. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 86 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Infernal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 330 pp. Chrysoberyl (70 gp). Chalcedony (40 gp). Fire opal (600 gp). Smoky quartz (40 gp). Banded agate (15 gp). Chrysoberyl (70 gp). Blue quartz (15 gp). Star rose quartz (40 gp). Black opal (600 gp). 1 Minor magic item.
Serpent Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear red clothing when he does not wear armor. His fur is red and curly. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Seamstress.
Motivation: An old rival family wants him found; and to be a merchant again
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Red spinel (130 gp). Violet garnet (800 gp). Obsidian (11 gp). Golden yellow topaz (800 gp).
Rimple Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His skin is flawless and his violet eyes scan people very quickly.
Personality: He has always had a great fascination with Gnomish culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He's also a talented Miller, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Flaws: Racist. Bonds: Attractive, Military, Job. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 8)
Armor Class 10
Hit Points 50 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
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