Azdûsh Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His red hair is matted, messy, and big. His gray eyes are passionate and lively.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Pacifist. Flaws: Ugly. Bonds: Rich, Criminal record, Religious, Military. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
Richard Cotton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is braided into rings. He has several tiny topaz earrings on each ear.
Personality: He dislikes all the random violence that takes place in the east. He has a habit of throwing himself into exceedingly dangerous situations.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a drow raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His religion dominates his actions.
Ideals: Pacifist. Flaws: Impulsive. Bonds: Rich, Religious, Enemies. Occupation: Interpreter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 160 gp.
Corkitron Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Hunter. With bright red hair and a scraggly beard. His eyes are brown and beady.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage
Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Religious, Family, Adventurer. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 29 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Kairon Talent, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'7" northern man, he is wearing colorful clothing, dressed as a Banker. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.
History: His father raised him in a mountain cabin. His psionic abilities were realized during a raid on his village. He struck the Banker job and began his own company from there.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Job, Guardian. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp.
Pelt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'9" southern man, he wears dark leathers with embroidery. He has wavy brown fur. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Pelt embodies much of what other species detest in the Tabaxis. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the south to a Jeweler, Pelt learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He's since become an addict/alcoholic.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Job, Has a crush. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 96 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 2000 gp. Golden yellow topaz (1200 gp). Aquamarine (1200 gp). Moss agate (16 gp). Pink pearl (110 gp). Jasper (40 gp). Alexandrite (1200 gp). Bloodstone (40 gp). 1 Medium magic item.
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