Cloud Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He typically wears green cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His orange fur, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Confrontational and typically high on some drug or another. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted psionic powers by his dying brother.
Motivation: Regain custody of his daughter; and to unite with his brother
Ideals: Gifted. Flaws: Addict. Bonds: Slave, Attractive, Family. Occupation: Sage
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 19)
Armor Class 13
Hit Points 126 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 5d8+0, Ranged +9 / 5d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 1400 pp. Brass mug with jade inlays (400 gp). A roughly beaten golden orb (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (600 gp). Gold dragon comb with red garnet eye (1700 gp). Sapphire pendant on gold chain (1000 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). Solid gold idol (1000 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Finely wrought small gold bracelet (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Gold and ruby ring (9000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Gold and ruby ring (9000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Major magic item.
Mormo Covert, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He is portly but not overly obese. His silver hair is long and unkept. His eyes are gold.
Personality: Mormo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Mormo grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Gifted. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Unemployed
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Goblin, Dwarven, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 9000 sp. 1 Minor magic item.
Spring In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a blue cloak and cross-gartered black stockings. He is muscular with a powerful set of arms. His fur is beige and curly. His ears are large.
Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a slaver, Spring was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fortune-teller job and began his own company from there.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and to reunite with his absent father
Flaws: Ugly, Addict. Bonds: Family, Mentor, Job. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp. Eye agate (9 gp). Rich purple corundum (800 gp). Malachite (9 gp).
Uthemar Liadon, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, he is a well trained Baker. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He has achieved small success as a Baker.
Motivation: A rival would like him out of the picture; and he is unsatisfied with his job
Ideals: Fighting, Artistic, Logical. Bonds: Job, Has a crush, Criminal record. Occupation: Baker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Infernal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Raymond Merton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his blue eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Mercenary father left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Attractive, Military. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 sp.
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