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NPC Generator

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Advanced [show]


Conrad Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown tunic with violet highlights, and long red pants that bunch up around his shoes. His long black hair is drawn into a two foot long braid. His eyes are violet and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: Sold as a small child to a slaver, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Mentor, Adventurer, Has a crush. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Conrad Markum, Male Half-Elf Fighter 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Damien Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is bristling with hidden weapons, mostly daggers and axes. His hair is long and red with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. Damien was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Damien decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Criminal record. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Damien Copperkettle, Male Halfling Druid 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp.


Social Check DCs


Alexandre Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, tan cloak, and is pretty ugly. His chestnut hair, when down, is lengthy. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Disease, Greedy. Bonds: Adventurer, Rich. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Netyoive, Male Half-Elf Bard 4
Medium (5'8") Half-Elf, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 19 (+4)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Habor Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears yellow painted combat armor at almost all times. His long red hair is drawn into a two foot long braid. His white eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Habor will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the south. Habor was born on a far southern forest where he grew up under the tutelage of his mother, an expert Locksmith. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert. Bonds: Military, Immigrant. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Habor Loyalty, Male Tiefling Wizard 5
Medium (6'2") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 500 gp. Golden pearl (150 gp). Onyx (30 gp). 3 Antitoxin.


Social Check DCs


Therai Chance, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His silver hair is smooth and relatively long. His thin eyebrows rest above his beady silver eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Therai does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Therai studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Ugly, Disease, Depressed. Bonds: Military. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Therai Chance, Male Tiefling Fighter 14
Medium (6'3") Tiefling, Lawful Good (CR 14)
Armor Class 11
Hit Points 74 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 15 (+2)16 (+3)
Skills History +7, Performance +8
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 600 pp. White opal (1300 gp). Pink pearl (40 gp). Rock crystal (60 gp). Star rose quartz (60 gp). Eye agate (16 gp). Zircon (60 gp). Hematite (16 gp). Rhodochrosite (16 gp). Amber (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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