Bertram Windsor, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Architect job and began his own company from there.
Motivation: Nothing but the best is good enough for him; and he's looking for his big break
Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich, Job. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Alexandrite (300 gp). Red garnet (70 gp). Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item.
Joser Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has no hair. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Joser was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Joser's mother didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic, Depressed. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 700 gp. Banded agate (7 gp). Malachite (7 gp). Golden pearl (50 gp). 1 Banded mail. 1 Half-Plate.
Kiirith Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears professional attire. His green crest is heavily combed to the left. His eyes are likewise red.
Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.
History: A powerful necromancer made him what he is. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Lazy. Bonds: Attractive, Mentor, Rich. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Korfel Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He carries a battered shortspear and tarnished spear as well. His chestnut hair is unkempt and raggedy. He has gleaming, smiling violet eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also hits on women, regardless of circumstances.
History: He was born in the west. He found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Korfel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He would like to get married and retire; and he desires power and/or immortality
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Has a crush, Immigrant, Adventurer. Occupation: Bather
Voice: Stutters
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 4000 sp. Golden yellow topaz (1500 gp). Sardonyx (80 gp). Golden yellow topaz (1500 gp). Zircon (80 gp).
Aramil Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and yellow handkerchief worn on his right side, and carries greataxes. His hair is cut close to his head. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the south, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's in love; and he has a crush on the local shepherd
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Has a crush. Occupation: Priest
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Tourmaline (60 gp).
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