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NPC Generator

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Advanced [show]


Greethen Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue shirt with thin black vertical stripes and white pants. He has white crest. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.

History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Artistic, Athletic. Flaws: Shy. Bonds: Immigrant. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Greethen Phrahdrandon, Male Dragonborn Monk 8
Medium (6'6") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 160 pp. A roughly beaten golden orb (50 gp).


Social Check DCs


Henry Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a black suit, white shirt, and green tie. His silver hair is matted, messy, and big. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Henry was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Henry Shupe, Male Half-Elf Rogue 5
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 10 (+0)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Goblin, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerald Sutton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Selfish, Fearful. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Gerald Sutton, Male Human Adept 11
Medium (6'6") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 25 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)14 (+2) 8 (-1)14 (+2)
Skills Athletics +5, Deception +6
Senses Passive Perception 9
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Mindartis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large pastel mantle and cape that has been intricately interwoven into his grey robe. He has a long chestnut beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Mindartis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mindartis took refuge in the large cave and found the beat up axe and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Mindartis Siannodel, Male Elf Barbarian 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)8 (-1) 10 (+0)11 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is heavily combed to the left. He has green eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Halfling conditions. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Halfling people; and to find somewhere to settle down

Ideals: Optimist. Flaws: Ugly, Mundane, Racist. Bonds: Military. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Underbough, Male Halfling Warrior 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 600 sp.


Social Check DCs

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