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NPC Generator

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Advanced [show]


Hoshû Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely brown suit with tan socks and a vest with buckled shoes. He has a small bristly mustache and wavy silver hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Hoshû was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud

Ideals: Artistic, Persistence. Bonds: Attractive, Rich, Enemies. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Hoshû Heiser, Male Half-Orc Rogue 7
Medium (5'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)13 (+1) 18 (+4)10 (+0)
Skills Perception +7, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: Amethyst (140 gp). Azurite (6 gp). Emerald (900 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Gerbo Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized jet on his right hand. He keeps his brown hair in a pixie cut. He has a dull look in his green eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He was born on a small isolated farm. Gerbo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Navigator for hire.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and wants to open a new tavern

Ideals: Persistence. Bonds: Rich, Attractive, Nature, Job. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Gerbo Fiddlefen, Male Gnome Warlock 5
Small (3'6") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Black pearl (900 gp). Azurite (12 gp).


Social Check DCs


Az-Rans Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears many layers of old clothing at all times. His red hair, when down, is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the south. He is frequently practicing swordplay.

History: Born to a Fisher, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Az-Rans took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Az-Rans Bentham, Male Half-Orc Paladin 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Alexandrite (500 gp).


Social Check DCs


Valafar Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'3" and is dressed in a clean brown cloak covering his clean studded leather. His right hand appears badly burned and disfigured. His hair is cut close to his head. His thin eyebrows rest above his beady white eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He got into the Ruler business at a young age. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To be a Locksmith again.

Flaws: Ugly, Shy. Bonds: Criminal record, Job. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Valafar Tragedy, Male Tiefling Warrior 8
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp. Malachite (9 gp). Citrine (40 gp). Eye agate (9 gp). Zircon (40 gp). Jet (100 gp). Black pearl (1000 gp).


Social Check DCs


Prâk Livingstone, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Prâk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Prâk Livingstone, Male Half-Orc Rogue 3
Medium (5'10") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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