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NPC Generator

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Faran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black armored body suit, with a simple tan line shooting up and back down. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: Sold as a small child to a wizard, Faran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Since then, he has sought to make the best of life.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Optimist, Persistence. Bonds: Mentor, Debt. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Faran Jamjar, Male Halfling Bard 4
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. 1 Darkwood Buckler. 1 Masterwork Light wooden shield.


Social Check DCs


Zook Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright chestnut hair and a scraggly beard. His violet unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zook took refuge in the ruined castle and found the beat up mace and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption.

Ideals: Passionate, Justice. Flaws: Disease. Bonds: Criminal record, Nature. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Zook Gummen, Male Gnome Rogue 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)15 (+2) 14 (+2)17 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Giant, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 90 gp. 1 Buckler.


Social Check DCs


Aura Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His white fur is kept up in a ponytail inside a top hat. His fierce blue eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: Born in the west his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's in love; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Has a crush. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Aura Of World, Male Tabaxi Druid 17
Medium (5'2") Tabaxi, Lawful Good (CR 17)
Armor Class 14
Hit Points 67 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)16 (+3) 15 (+2)16 (+3)
Skills Arcana +9, Nature +9
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Dwarven
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 300 pp. Obsidian (14 gp). Aquamarine (200 gp). Blue quartz (14 gp). Alexandrite (200 gp). Aquamarine (200 gp). Amethyst (50 gp). Bloodstone (50 gp). Eye agate (14 gp). Aquamarine (200 gp). Rhodochrosite (14 gp). Deep green spinel (50 gp). Tiger eye turquoise (14 gp). Carnelian (50 gp). Violet garnet (200 gp). Deep green spinel (50 gp). Peridot (50 gp). Moss agate (14 gp). Citrine (50 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Halimath Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Athletic. Flaws: Racist. Bonds: Rich, Mentor, Enemies. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Halimath Netyoive, Male Half-Elf Rogue 6
Medium (5'6") Half-Elf, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 13 (+1)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Tourmaline (50 gp). Alexandrite (600 gp). Star rose quartz (20 gp). Hematite (12 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Barendd Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear blue pants and tee shirts. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the west, but his parents moved at a very young age to the north. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Immigrant. Occupation: Tanner

Voice: Pronounces O like U

Attributes [hide]

Barendd Foamtankard, Male Dwarf Fighter 11
Medium (4'1") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 77 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 15 (+2)10 (+0)
Skills Investigation +3, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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