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Advanced [show]


Cask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. His yellow fur is slicked back into a classic pompadour. His copper eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a necromancer, Cask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Lazy. Bonds: Mentor, Job, Rich. Occupation: Laborer

Voice: Low range voice

Attributes [hide]

Cask Candle, Male Tabaxi Bard 8
Medium (6'1") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)11 (+0) 8 (-1)13 (+1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 80 pp. Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His red hair is lengthy and is close to two feet long. His ears are large.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the west to a Masseuse, Silvo learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Masseuse like his mother before him.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic, Justice. Flaws: Ugly, Addict. Bonds: Job. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Silvo Stoutman, Male Halfling Paladin 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)17 (+3) 11 (+0)9 (-1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Druidic, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 gp.


Social Check DCs


Trym Gresham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears green leather gloves, a green jacket, and tight pants. His silver hair is singed and shortened. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mortician father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Antagonistic, Fearful, Disease. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Trym Gresham, Male Human Aristocrat 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 12 (+1)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Alberich Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large white mantle and cape that has been intricately interwoven into his tan robe. His red hair is matted, messy, and big. His eyes are gray and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted arcane powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Alberich Foamtankard, Male Dwarf Adept 10
Medium (4'0") Dwarf, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 64 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)16 (+3) 14 (+2)8 (-1)
Skills Intimidation +3, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Orc, Aquan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 140 pp. Coral (90 gp). 1 Minor magic item.


Social Check DCs


Mugrunden Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple green robe with tan stripes complete with hood. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Mugrunden hails from a village terrorized by gnolls. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Expand his business; and many gnolls want him driven away

Ideals: Philantrophist. Bonds: Adventurer, Enemies, Rich, Job. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Mugrunden Grrrmmballhyst, Male Dragonborn Expert 14
Medium (6'6") Dragonborn, Chaotic Good (CR 14)
Armor Class 13
Hit Points 73 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Animal Handling +8, Arcana +7
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +10 / 4d6+5, Ranged +8 / 4d6+3, Grapple +5

Possessions: 200 pp. Amber (40 gp). Pink pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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