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Advanced [show]


Traubon Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear violet clothing when he does not wear armor. His brown hair is kept up in a ponytail inside a feathered hat. His amber eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Traubon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Traubon grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to open a new tavern

Ideals: Disciplined. Flaws: Depressed, Antagonistic. Bonds: Military, Adventurer, Job. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Traubon Rubyeye, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Druidic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4

Possessions: 1900 sp.


Social Check DCs


Berrian Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a blue suit. He has a very tight haircut. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 17th year, his parents were killed by a giants raid, leaving Berrian alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Many giants want him driven away; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Depressed, Secretive. Bonds: Enemies, Family. Occupation: Bounty Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Berrian Suithrasas, Male Elf Rogue 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arjhan Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Miller uniform. His brass crest has been sun bleached extensively. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. His psionic abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Family, Military. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Arjhan Clethtinthiallor, Male Dragonborn Warrior 14
Medium (6'8") Dragonborn, Neutral Good (CR 14)
Armor Class 12
Hit Points 65 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Survival +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +10 / 4d6+5, Ranged +7 / 4d6+2, Grapple +5

Possessions: 1000 gp. Freshwater pearl (6 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Quinton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Extrovert. Flaws: Antagonistic, Ugly. Bonds: Criminal record, Family. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Patrick Quinton, Male Human Rogue 7
Medium (5'5") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 200 gp. Aquamarine (800 gp). Onyx (80 gp). Aquamarine (800 gp). Emerald (1200 gp).


Social Check DCs


Gardain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. His black hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A powerful slaver made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Joker. Bonds: Immigrant, Rich, Mentor. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Gardain Battlehammer, Male Dwarf Commoner 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs

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