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NPC Generator

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Advanced [show]


Mogg Palomarez, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears green trousers with blue and black striped suspenders. He wears various colorful collared shirts. His hair, while still mostly blonde, has prominent grey streaks. His fierce gray eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Slave, Enemies. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Mogg Palomarez, Male Half-Orc Paladin 7
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 18 (+4)9 (-1) 19 (+4)6 (-2)
Skills Perception +7, Stealth +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length red hair. His green eyes dart from person to person to random spaces in the air.

Personality: Krimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Entrepeneur, Athletic, Extrovert, Artistic. Bonds: Family. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Krimmon Strongbones, Male Halfling Sorcerer 9
Small (2'10") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 20 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 18 (+4)14 (+2)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 2000 gp. Deep blue spinel (1300 gp). Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many pastel ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with writing.

History: The child of a Roofer, who enjoyed hunting, Duergath was taken on many hunting expeditions. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To unite with his brother.

Ideals: Entrepeneur, Artistic. Bonds: Family, Nature, Criminal record. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Duergath Aranore, Male Dwarf Sorcerer 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 67 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)17 (+3) 13 (+1)11 (+0)
Skills History +7, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Undercommon, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: 4000 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aelar Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is thinning but still full. His green unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in whip use. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is terrified, and will act out of fear

Ideals: Fighting, Disciplined. Flaws: Disease, Fearful. Bonds: Enemies. Occupation: Farmer

Voice: Jittery and nervous

Attributes [hide]

Aelar Qualanthri, Male Elf Warlock 5
Medium (5'2") Elf, True Neutral (CR 5)
Armor Class 15
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp.


Social Check DCs


Anverth Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull green iron scale mail. He is bristling with hidden weapons, mostly swords and nunchakus. He is bald on top and has large blonde tufts of hair around his ears. His green eyes peer out from beneath his deerstalker yellow hat.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: Born to a Soapmaker, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Anverth Musgraben, Male Gnome Adept 5
Small (3'6") Gnome, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 200 gp.


Social Check DCs

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