Suhnae Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast plains. His parents enrolled him in a Warlock school at a young age so that he could practice his martial talents. After months of barely getting by, Suhnae managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he has money and likes to spend it
Ideals: Gifted. Bonds: Rich, Enemies, Nature, Criminal record. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 500 sp. 4 Antitoxin.
Naal Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears a red wide-brimmed hat and red clothes. His hair is cut close to his head. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast mountains. Naal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To find somewhere to settle down; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Ugly, Secretive, Mundane. Bonds: Nature. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Azurite (12 gp).
Quarethon Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright blue suits and hats, and a wedding ring on his left hand. His blue crest is unkempt and raggedy. He is baby faced.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in a small mountains village. Quarethon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Quarethon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He's repulsed by the PC; and wants to work out more often
Flaws: Ugly, Shy, Antagonistic. Bonds: In love, Poor, Nature. Occupation: Shepherd
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 gp. Rock crystal (20 gp). 1 Half-Plate.
Shifting Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. His red fur is kept up in a ponytail inside a broad hat. His eyes are a pleasant yellow.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Shifting enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Shifting was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shifting's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: A need for knowledge about a nearby landmark; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Criminal record. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 14000 sp. Black opal (400 gp). 1 Minor magic item.
Einkil Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. He wears a feathered hat to hide his balding. His hazel eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bookbinder job and began his own company from there.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Ideals: Joker, Impeccable, Artistic. Flaws: Fearful. Bonds: Job. Occupation: Bookbinder
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
