Fargas Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and likes to wear brown tank tops with tan pants. His skin is also unnaturally pale. He keeps his black hair in a pixie cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. Fargas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: When he was but 5 years old his parents immigrated from the east. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his absent father; and regain custody of his daughter
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 29 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp. Blue sapphire (1300 gp). Emerald (1300 gp).
Nuraval Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He usually wears his blue robe and has his ceremonial dagger always slung over his shoulder. His white hair is unkempt and raggedy. His gray eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Banker profession.
History: Born in the east to a Tailor, Nuraval learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
Kildrak Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'4". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy chestnut hair. His hazel eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Miner business at a young age. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Flaws: Fearful, Insane, Mundane. Bonds: Job, Enemies. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 5000 sp. Chrysoberyl (120 gp). Azurite (9 gp). Blue sapphire (600 gp). Blue quartz (9 gp). 1 Minor magic item.
Robert Clifford, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is smooth and relatively long. He has blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and find a way to reverse the transformation of his sister
Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Spy
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 8000 cp.
Delebean Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, grey, dusty cloak. He wears a top hat to hide his balding. He has amber eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Delebean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Doctor business at a young age. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many gnolls want him driven away; and money/treasure
Ideals: Athletic. Flaws: Secretive, Hedonist. Bonds: Job, Rich, Enemies. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 4 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
