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NPC Generator

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Advanced [show]


Dworic Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. He has shaved his head bald. His blue eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he wants to get laid

Ideals: Artistic, Entrepeneur. Flaws: PTSD. Bonds: Has a crush. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Dworic Fallack, Male Dwarf Rogue 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)9 (-1) 13 (+1)9 (-1)
Skills Arcana +1, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 380 gp.


Social Check DCs


Ghûra Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears a grey armored body suit, with a simple green line shooting up and back down. His top hat is riddled with cuts and holes. His green eyes peer out from beneath his top grey hat.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Ghûra was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Military. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ghûra Shelley, Male Half-Orc Cleric 2
Medium (6'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 220 gp.


Social Check DCs


Spring Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his orange fur to look like a famous performer. This green eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. Spring enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south, but his parents moved at a very young age to the east. Spring was born on a far southern forest where he grew up under the tutelage of his father, an expert Fortune-teller. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Spring Prim Posies, Male Tabaxi Rogue 10
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +6, Perception +7
Senses Passive Perception 17
Languages Common, Gnoll
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +7

Possessions: 300 pp. Banded agate (9 gp). Onyx (50 gp). Malachite (9 gp). Golden pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His auburn hair is thinning but still full. His amber eyes have a joyful gleam in them most of the time.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Dabbledob was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Dabbledob's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Dabbledob and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Dabbledob Gimlen, Male Gnome Bard 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Giant
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. Black opal (500 gp). Aquamarine (500 gp). Red-brown spinel (110 gp). Black star sapphire (500 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Norkruuth Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blue crest is knotted and matted. His gold eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Norkruuth hails from a village terrorized by goblins. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He inherited the family business which he has now maintained for 5 years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Enemies, Family, Debt. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Norkruuth Akambherylliax, Male Dragonborn Warrior 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 70 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1100 gp.


Social Check DCs

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