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Mozû Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Mozû embodies much of what other species detest in the Half-Orcs. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the west to a Dilettante, Mozû learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Dilettante like his mother before him.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Dilettante

Voice: Old Prospector

Attributes [hide]

Mozû Addington, Male Half-Orc Druid 4
Medium (5'11") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Medicine +1, Stealth +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. Jade (100 gp). 1 Minor magic item.


Social Check DCs


Watson Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He typically wears a sleeveless long coat of deep violet leather and dull red iron scale mail. His whole body is exceptionally muscular. His long white hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He struck the Navigator job and began his own company from there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Bonds: Immigrant, Job, Criminal record, Debt. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Watson Brightmoon, Male Halfling Sorcerer 9
Small (3'0") Halfling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 47 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Goblin
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666640

Possessions: 1400 gp. Deep blue spinel (1000 gp). Aquamarine (1000 gp). Deep green spinel (140 gp). Chrysoberyl (140 gp). Black star sapphire (1400 gp).


Social Check DCs


Robert Tickle, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Secretive. Bonds: Immigrant, Religious. Occupation: Baker

Voice: Nasally tone

Attributes [hide]

Robert Tickle, Male Human Ranger 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 43 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Lorm Read, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His moppish brown hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north, but his parents moved at a very young age to the east. His father was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.

Motivation: He's looking for his big break.

Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Lorm Read, Male Half-Orc Warlock 7
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)7 (-2) 13 (+1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Pink pearl (120 gp). Deep blue spinel (1400 gp). Rose (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kerkad Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, red, dusty cloak. He wears his silver crest down. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Kerkad was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Kerkad Akambherylliax, Male Dragonborn Cleric 6
Medium (6'2") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 16 (+3)11 (+0)
Skills Medicine +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 400 gp.


Social Check DCs

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