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Pelt Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. He wears a broad hat to hide his balding. His yellow eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: When he was but 5 years old his parents immigrated from the east. Pelt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To protect his home; and to clean up the streets

Flaws: Shy. Bonds: Attractive, Criminal record, Immigrant, Adventurer, Guardian. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Pelt Of Claws, Male Tabaxi Adept 8
Medium (5'5") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 66 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)8 (-1) 11 (+0)16 (+3)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Eye agate (15 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is drawn into a tight pony tail with a clover scrunchie. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Merihim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Joker. Flaws: Shy, Disease, Insomniac. Bonds: Poor. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Merihim Conviction, Male Tiefling Ranger 8
Medium (6'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)13 (+1) 12 (+1)19 (+4)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 80 pp. Gold dragon comb with red garnet eye (1600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Glim Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Healer. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a great chef.

History: Sold as a small child to a wizard, Glim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Healer. He struck the Healer job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Job, Attractive, Mentor. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Glim Nackle, Male Gnome Ranger 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)17 (+3) 15 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Dreali Firahel, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man sports brown clothing, slightly heavier than average wear. His auburn hair is smooth and relatively long. His amber unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south, but his parents moved at a very young age to the west. Dreali was born on a far southern island where he grew up under the tutelage of his father, an expert Barrister. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he desires power and/or immortality

Ideals: Joker. Flaws: Disease, Terse. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Dreali Firahel, Male Elf Expert 8
Medium (4'11") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Eye agate (15 gp). Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Holton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His head has been shaved. His amber eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the south. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Pacifist, Gifted, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Adam Holton, Male Human Aristocrat 7
Medium (5'3") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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