Nelkin Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a morningstar. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Nelkin hails from a village terrorized by brigands. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and a deep hatred of brigands
Ideals: Fighting, Impeccable. Bonds: Attractive, Military, Enemies, Job. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 13)
Armor Class 12
Hit Points 43 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Draconic, Orc
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2000 gp. Red spinel (150 gp). Golden yellow topaz (1300 gp). Black star sapphire (1200 gp). Silver pearl (150 gp). Blue quartz (16 gp). Lapis lazuli (16 gp). Banded agate (16 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Veit Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear tan pants and tee shirts. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of southern immigrants he idolized his father. He worked as a nervous Mayor and found it very stressful. He struck the Mayor job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Athletic, Joker. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: Freshwater pearl (9 gp). Rich purple corundum (1100 gp). 1 Minor magic item.
Melech Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. He has dyed his greying purple hair a little too much giving a sharp purple color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.
History: Born in the north to a Banker, Melech learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Courier again.
Flaws: Ugly, Insane, Lazy. Bonds: Poor, Job, Adventurer. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 100 gp. Alexandrite (1100 gp). Star rose quartz (30 gp). Citrine (30 gp). Aquamarine (1100 gp). 1 Minor magic item.
Lone Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered halberd and tarnished shortspear as well. His orange fur is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lone grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lone. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Ugly, Sensitive, Fearful. Bonds: Criminal record. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 4000 sp. 1 Minor magic item.
Qualen Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'6". He has the majority of his body covered in plate. His white hair is long and unkept. His fierce violet eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Insomniac, Insane. Bonds: Criminal record. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 79 (8d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 200 gp. Carved bone or ivory statuette (100 gp). 1 Minor magic item. 1 Minor magic item.
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