Berrian Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly flails and glaives. He wears his golden hair up in a very large beehive style do. He has a dull look in his green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has recently gotten a pet goose that steals things from people.
Motivation: Elven compassion; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Depressed, Racist. Bonds: Criminal record, Religious, Nature. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2600 sp.
Dazzazn Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His blue crest is kept up in a ponytail inside a broad hat. He is very pretty but has cold, dead eyes.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He hasn't been sleeping well lately.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Job, Criminal record. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 110 gp.
Sark Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a red and blue handkerchief worn on his left side. He carries with him a set of halberds on his belt, each one with a jet on the hilt. His chestnut hair is cut short. His hazel eyes dart from person to person to random spaces in the air.
Personality: Sark hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sark took refuge in the old dungeon and found the beat up halberd and armor he uses now. He left for the south, certain he would find work there.
Motivation: To settle down with his crush; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Nature, Immigrant, Has a crush. Occupation: Brewer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 3000 sp. Moss agate (4 gp). Rhodochrosite (4 gp). Star ruby (900 gp). Deep green spinel (80 gp). 1 Minor magic item.
Oriax Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel cloak and cross-gartered violet stockings. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born into a rich family. Cursed with a spirit at a very young age, Oriax has worked very hard to control his curse. He now mingles about in high society.
Motivation: Money/treasure; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Depressed, Secretive, Disease. Bonds: Rich. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 17)
Armor Class 11
Hit Points 115 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 20 (+5) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
Possessions: 1200 pp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A roughly beaten golden orb (30 gp). Gold music box (3000 gp). A roughly beaten golden orb (30 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (100 gp). Jeweled gold crown (4000 gp).
Manfred Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, constantly wearing a red suit, black shirt, and brown tie. His hair is red, silky, and of moderate length. He has gray eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He uses money and sex appeal to get what he needs; and to reunite with his old friends
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Rich, Adventurer. Occupation: Barkeep
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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