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Advanced [show]


Moon Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with white colored cloaks and clothing. His fur is white and curly. He has blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of northern immigrants he idolized his mother. He found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has passion for adventuring and risk

Ideals: Joker, Optimist. Bonds: Poor, Immigrant, Adventurer. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Moon Of Winter, Male Tabaxi Rogue 15
Medium (6'5") Tabaxi, True Neutral (CR 15)
Armor Class 13
Hit Points 90 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +5, Nature +7
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 7000 gp. Jade (50 gp). Chalcedony (30 gp). Azurite (15 gp). Eye agate (15 gp). Bloodstone (30 gp). Jasper (30 gp). Black pearl (200 gp). Freshwater pearl (15 gp). Blue quartz (15 gp). Rock crystal (30 gp). Emerald (500 gp). Deep blue spinel (200 gp). Coral (50 gp). Tourmaline (50 gp). Star rose quartz (30 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He inherited the family business which he has now maintained for 2 years.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Rich, Criminal record, Job. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Morkral Daraln, Male Dwarf Monk 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)14 (+2) 13 (+1)9 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp. Red-brown spinel (50 gp).


Social Check DCs


Zook Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow tunic with brown highlights, and long green pants that bunch up around his shoes. His black hair is still thick. His fierce gray eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Zook isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. A true patriot, Zook would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Impeccable, Gifted. Flaws: Ugly, PTSD. Bonds: Military, Has a crush. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Zook Horcusporcus, Male Gnome Bard 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Uraim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with green pants. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair and beard is wavy and long. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Engraver, but he was a colossal failure. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Optimist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

Uraim Rumnaheim, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Patrick Kinsley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is auburn and curly. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Patrick Kinsley, Male Human Cleric 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp. Amethyst (60 gp). 1 Backpack.


Social Check DCs

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