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Advanced [show]


Aramil Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many violet ritualistic tattoos. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He keeps his blonde hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He has drifted from career to career and currently works as a Barrister.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Addict. Bonds: Adventurer, Has a crush, Mentor, Job. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Aramil Lathalas, Male Half-Elf Paladin 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)18 (+4) 11 (+0)13 (+1)
Skills Animal Handling +3, Religion +7
Senses Passive Perception 10
Languages Common, Elven, Celestial, Abyssal, Halfling, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Justin Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the west. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Justin took refuge in the old dungeon and found the beat up flail and armor he uses now. He has drifted from career to career and currently works as a Barber.

Motivation: To clean up the streets; and to be a barrister again

Ideals: Athletic, Pacifist, Joker. Bonds: Nature, Job, Guardian. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Justin Marleigh, Male Human Monk 6
Medium (5'2") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a blue top hat and blue clothes. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a small bristly mustache and wavy brown hair. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Rolf lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Flaws: Insomniac. Bonds: Rich, Family, In love. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Rolf Staurheim, Male Half-Elf Paladin 13
Medium (5'0") Half-Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 114 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: Azurite (15 gp). Red-brown spinel (50 gp). Golden pearl (50 gp). Canary diamond (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Watson Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His violet eyes are passionate and lively.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He was granted necromantic powers by his dying brother.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Nature, Criminal record. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Watson Thorngage, Male Halfling Monk 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)18 (+4) 11 (+0)14 (+2)
Skills Deception +5, Religion +7
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Orc, Goblin, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Hamil Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is knotted and matted. His violet eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Shy, Racist. Bonds: Attractive, Rich. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Hamil Brightmoon, Male Halfling Ranger 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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