Senteq Turen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is renowned for his bright blue suits and hats. His moppish chestnut hair is in a traditional bowl cut. His eyes are violet.
Personality: Aggressive, abrasive, and angry, Senteq embodies much of what other species detest in the Gnomes. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He now travels the world, in search of power and loot.
Motivation: Revenge; and many brigands want him driven away
Ideals: Artistic. Flaws: Antagonistic, Addict. Bonds: Adventurer, Enemies. Occupation: Dyer
Voice: German accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 55 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 110000 cp. Brass mug with jade inlays (400 gp). Jeweled anklet (3000 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dynamic Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His cinnamon fur is knotted and matted. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the south his family was never financially stable. He helped his mother out around the business and became quite the natural. He left for the south, certain he would find work there.
Motivation: Retire the richest man in the south.
Ideals: Opinionated, Entrepeneur. Flaws: Addict. Bonds: Immigrant, Job, Poor. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Oloric Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times, and he perpetually has his warhammer ready. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oloric is combative with any and all who dare try his patience in the slightest.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in warhammer use. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oloric fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to end his boredom
Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Enemies. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 11)
Armor Class 9
Hit Points 87 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 18 (+4) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Druidic, Halfling, Draconic
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1100 gp. Black star sapphire (1500 gp). Sardonyx (80 gp). Golden pearl (120 gp). Blue quartz (9 gp). Chalcedony (80 gp). Rose (80 gp). Smoky quartz (80 gp). Alexandrite (1600 gp). Tourmaline (120 gp). Rose (80 gp).
Khrosh Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Merchant uniform. He has a blonde handlebar mustache and slicked back blonde hair. He has several tiny ruby earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.
History: Khrosh was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Merchant like his father before him.
Motivation: To reunite with his absent father; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Depressed. Bonds: Job, Rich, Family. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 200 gp. 1 Minor magic item.
Sindri Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy brown suit. He sports a long chestnut beard, and similarly colored long hair. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sindri lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sindri grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sindri. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is content; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Job, Family, Criminal record. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
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