Charles Hailey, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and wears tattered old clothes. His tied-back hair is silver. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.
History: A powerful brothel owner made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their daughter. He worked as a Slave Trader, and he later adopted a second daughter.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Ugly, Shy. Bonds: Adventurer, Mentor, Family. Occupation: Slave Trader
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp.
Jebeddo Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His golden hair is kept up in a ponytail inside a feathered hat. He is baby faced.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the west to a Blacksmith, Jebeddo learned a great deal about his mother's area of expertise. A gifted student he started as a Bookbinder, but he got bored and became a Blacksmith. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: Further expansion of business.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 78 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2200 gp. Deep blue spinel (800 gp). Alexandrite (800 gp). Banded agate (16 gp). Onyx (80 gp). Star ruby (500 gp). Tourmaline (150 gp). Black pearl (800 gp). Deep green spinel (150 gp). Violet garnet (800 gp). 1 Minor magic item.
Valafar Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). He has done his best to style his blue hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.
History: Born in the south to a Shepherd, Valafar learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Shepherd job and began his own company from there.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Antagonistic, Lazy. Bonds: Poor, Job. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 7)
Armor Class 9
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
Possessions: 500 gp.
Rangrim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He carries with him a set of halberds on his belt, each one with a topaz on the hilt. His brown hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Disciplined, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp.
Cairn Random, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with red colored cloaks and clothing. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has done his best to style his brown hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Cairn studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Gifted. Flaws: Antagonistic, Addict, PTSD. Bonds: Rich. Occupation: Servant
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 200 gp.
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