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NPC Generator

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Advanced [show]


Thomas Lester, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black small hat and black clothes. His hair is white, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south, but his parents moved at a very young age to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has set out to sabotage the competition.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Immigrant. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Thomas Lester, Male Human Barbarian 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Tûmhom Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of strength around his neck, and a hammer on his belt. He keeps his long white hair kept up in a rat tail. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Tûmhom studied abroad. In his youth he was a Crown-heir, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tûmhom fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home.

Ideals: Fighting, Justice, Gifted. Flaws: PTSD. Bonds: Guardian. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Tûmhom Emsworth, Male Half-Orc Adept 1
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)7 (-2) 15 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp.


Social Check DCs


Kelter Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.

History: Kelter was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich. Occupation: Baker

Voice: Old Prospector

Attributes [hide]

Kelter Jamjar, Male Halfling Adept 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Conrad Tatum, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Marshal, Conrad learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted from career to career and currently works as a Marshal.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Criminal record, Has a crush. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Conrad Tatum, Male Human Barbarian 8
Medium (6'0") Human, True Neutral (CR 8)
Armor Class 13
Hit Points 61 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 11 (+0)9 (-1)
Skills History +6, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppleby Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a black and red robe with the hood down. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Oppleby was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the north; and nothing but the best is good enough for him

Ideals: Persistence, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Oppleby Waggletop, Male Gnome Commoner 7
Small (3'3") Gnome, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3

Possessions: Silver pearl (140 gp). Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs

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