John Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His hair is brown and curly. His eyes, though not visible through his cowl, are blue.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, John studied abroad. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion; and he loathes his own lifestyle
Ideals: Fighting, Opinionated, Gifted, Entrepeneur. Flaws: Depressed. Bonds: Family. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. Blue quartz (13 gp).
Traubon Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is black and curly. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better kind of golem.
Motivation: He is greedy.
Ideals: Professionalism. Flaws: Fearful. Bonds: Adventurer, Rich. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1700 sp. Carnelian (40 gp). Jet (50 gp). Zircon (40 gp).
Ratbag Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and usually wears his green robe and has his longsword always slung over his shoulder. His top hat is riddled with cuts and holes. His ears are large.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.
History: When he was but 5 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Immigrant, Job. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 17)
Armor Class 9
Hit Points 81 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Giant
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 |
Possessions: 5000 gp. Golden yellow topaz (200 gp). Deep blue spinel (200 gp). Black pearl (200 gp). Banded agate (12 gp). Tourmaline (150 gp). Jasper (80 gp). Moss agate (12 gp). Eye agate (12 gp). White pearl (150 gp). Hematite (12 gp).
Eldon Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Seeks redemption.
Ideals: Professionalism, Entrepeneur. Bonds: Criminal record, Adventurer. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 60 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Ethereal On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely pastel suit with red socks and a vest with buckled shoes. He is physically well-built. His gray fur is lengthy. His fierce green eyes like to dwell on things.
Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Shy. Bonds: Job, Military, Slave. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
