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Advanced [show]


Morgran Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing the road beaten gear of a warrior. His golden hair and beard is wavy and long. His eyes are green and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Slave, Enemies. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Morgran Rumnaheim, Male Dwarf Rogue 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Therai Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His blue hair is lengthy. He has black eyes and a white hat with a tan feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. His psionic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Philantrophist, Professionalism, Gifted. Flaws: Mundane. Bonds: Poor. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Therai Kindness, Male Tiefling Rogue 7
Medium (5'11") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 11 (+0)15 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Terran, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp. Blue quartz (15 gp). Chrysoberyl (110 gp). Freshwater pearl (15 gp).


Social Check DCs


Caeldrim Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man wears a black costume with the symbols of magic on his torso. He is muscular with a powerful set of arms. His chestnut hair is smooth and relatively long. His eyes are green and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his daughter; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Gifted. Bonds: Adventurer, Slave, Family. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Caeldrim Hanali, Male Elf Barbarian 8
Medium (5'1") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 75 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 16 (+3)14 (+2)
Skills Religion +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Aquan, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp). An abacus with copper, silver and gold markers (100 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Habor Sage, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing brown shirts, loose pants, and blazers most of the time, he is not a threatening figure. He wears a small hat to hide his balding. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He became a Crown-heir soon after.

Motivation: He'd like to take his coworkers down a peg; and to be a weaver again

Ideals: Logical, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Habor Sage, Male Tiefling Rogue 12
Medium (6'1") Tiefling, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 75 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +7, Survival +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 300 pp.


Social Check DCs


Merihim Art, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His black hair is greasy and uncared for. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. A true patriot, Merihim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. Merihim was born on a far southern forest where he grew up under the tutelage of his mother, an expert Knight. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Poor, Enemies, Military, Immigrant. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Merihim Art, Male Tiefling Fighter 4
Medium (6'2") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 12 (+1)19 (+4)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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