Modean Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Modean took refuge in the old dungeon and found the beat up dagger and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Attractive, Military, Nature. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 4000 sp. Chrysoprase (70 gp). Tiger eye turquoise (11 gp).
Eberdeb Offund, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and brown with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Eberdeb was born with his father's beautiful face. In his 16th year, his parents were killed by a drow raid, leaving Eberdeb alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberdeb fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of drow.
Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Attractive, Enemies. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 19 (+4) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 37000 sp. 1 Masterwork studded leather. 1 Breastplate.
Three In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. He has styled his black fur well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and to get a good night's sleep
Ideals: Justice. Flaws: Insomniac, Shy. Bonds: Religious. Occupation: Miller
Voice: Boston accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 6000 sp.
Marbas Chant, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears light armors faded through time and improper care. His hair, while still mostly chestnut, has prominent grey streaks. This gold eyed southerner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a very good compulsive liar and kleptomaniac.
History: Marbas hails from a village terrorized by giants. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Marbas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marbas. He became a Doctor soon after.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern
Ideals: Optimist. Bonds: Criminal record, Enemies, Job. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Thamuz Hate, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'1". He likes to wear blue tank tops with pastel pants, and his gloved hand is found clutching a nunchaku. His white hair is heavily combed to the right. He wears large thick round spectacles.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.
History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Flaws: Addict, Shy. Bonds: Job, Mentor, Enemies. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 95 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Celestial, Goblin
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 6000 gp. Black pearl (800 gp). Moonstone (40 gp). Jasper (40 gp). Black opal (1200 gp). Violet garnet (800 gp). Tiger eye turquoise (14 gp). Jade (150 gp). Black pearl (800 gp). Black star sapphire (1200 gp). Red garnet (150 gp). White opal (1200 gp). Alexandrite (800 gp). Red spinel (150 gp). Obsidian (14 gp). Zircon (40 gp). 1 Medium magic item.
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