Harbek Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. His hair is always cut to a buzz. His half smiles and gray eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.
History: Harbek lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Layabout father left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Disease, Fearful, Insane. Bonds: Attractive, Family. Occupation: Masseuse
Voice: Timid voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 119 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 20 (+5) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Undercommon, Terran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 2000 gp. Aquamarine (900 gp).
Dharg Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. He wears a feathered hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Sammal Generous, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a black and tan handkerchief worn on his right side. His hair is blue and curly. He has several tiny opal earrings on each ear.
Personality: Aggressive, abrasive, and angry, Sammal embodies much of what other species detest in the Tieflings. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Sammal and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic, Mundane, Fearful. Bonds: Rich, Mentor. Occupation: Courier
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 67 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 20 (+5) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Celestial, Draconic, Infernal
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 400 gp. Brass mug with jade inlays (200 gp). Old masterpiece painting (1700 gp). A delicate brass dragon egg (80 gp). Old masterpiece painting (1700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Umpen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His skin is flawless and his amber eyes scan people very quickly.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful wizard made him what he is. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He desires power and/or immortality.
Flaws: Terse, Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 180 gp. Smoky quartz (20 gp). 4 Acid flasks.
Andram Guile, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright tan suits and hats, he is not a threatening figure. He has dyed his greying white hair a little too much giving a sharp white color. His black unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born into a rich family. Andram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Stableman and occasionally as a mercenary.
Motivation: Expand his business; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Rich, Adventurer, Criminal record. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 16000 cp.
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