Lone Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses in black turtlenecks beneath a grey coat with violet slacks. He wears his orange fur down. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He now owns his own business.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Military, Adventurer, Job, Debt. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +2
Possessions: 90 pp.
Naill Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are brown.
Personality: Overbrimming with self-confidence, Naill isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is a ruthless business man, a trait he acquired from his father.
History: Naill was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Retire the richest man in the south; and doesn't want to be a cartwright and was forced into it by his family
Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Alexandrite (800 gp). Rhodochrosite (9 gp). Emerald (600 gp). Peridot (50 gp). 1 Minor magic item.
Baradad Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered pickaxe and tarnished monstrous two handed axe as well. He keeps his long gold crest kept up in a rat tail. His skin is flawless and his gold eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Baradad embodies much of what other species detest in the Dragonborns. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Baradad was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Rich. Occupation: Slave Trader
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Bulzo Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a tan poncho over his likewise colored trousers and shirt. He sports a long silver beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to get laid; and meet up once more with his childhood friend
Ideals: Joker, Impeccable. Bonds: Adventurer, Nature, Has a crush. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp. 1 Breastplate.
Skamos Vice, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear grey pants and tee shirts. His brown hair is still thick. His eyes, though not visible through his cowl, are silver.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Skamos hails from a village terrorized by giants. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and many giants want him driven away
Flaws: Antagonistic. Bonds: Religious, Enemies, Nature, Rich. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. Lapis lazuli (6 gp). 1 Banded mail.
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