Anselm Wesley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear yellow tank tops with brown pants. His red hair is long and unkept. He wears an eyepatch.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: He was always a brilliant, if unscrupulous mind. His druidic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. A roughly beaten golden orb (180 gp).
Frederick Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear black clothing when he does not wear armor. His silver hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Gifted, Artistic. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Stylist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 41 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1200 gp. Brown-green garnet (50 gp).
Gimgen Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a black coat with white slacks, and he perpetually has his rapier ready. His chestnut hair is smooth and relatively long. He wears a mask on his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Armorer again; and further expansion of business
Ideals: Fighting, Philantrophist. Flaws: Selfish, Ugly. Bonds: Job. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. Emerald (1200 gp). Freshwater pearl (14 gp). Red garnet (150 gp). Rock crystal (50 gp).
Gale Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Stableman uniform. His yellow fur is still thick. His eyes are likewise copper. His teeth are yellowed and unaligned.
Personality: Gale is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.
History: Gale was born the youngest of three triplets. His childhood dream was to be a Tanner, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.
Motivation: He feels kind of lost in life.
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp.
Mordai Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears violet trousers with brown and black striped suspenders. He wears various colorful collared shirts. His silver hair is still thick. His gold eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Flaws: Shy, Insane. Bonds: Criminal record, Religious, Family. Occupation: Tailor
Voice: Booming voice
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 800 gp. Azurite (16 gp). Jasper (80 gp). Jet (50 gp). Fiery yellow corundum (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
