Heskan Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver crest is lengthy and is close to two feet long. His thin eyebrows rest above his beady red eyes.
Personality: Heskan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the south. Through the years after Heskan was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Heskan's father didn't care for him much, and the feeling was mutual. He struck the Locksmith job and began his own company from there.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Artistic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Poor. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
Possessions: 70 gp.
Silent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears white leather gloves, a white jacket, and tight pants. He wears his white fur down. He has several tiny sapphire earrings on each ear.
Personality: Silent wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He also hits on women, regardless of circumstances.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a crush on the local Interpreter; and money/treasure
Ideals: Disciplined, Gifted. Bonds: Rich, Has a crush, Nature. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 59 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 2300 gp. Amethyst (80 gp). Chalcedony (60 gp). Emerald (1600 gp). Coral (80 gp). White opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thrak Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his greatsword. He is bristling with hidden weapons, mostly greatswords and bastard swords. He keeps his long golden hair kept up in a rat tail. His blue eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Thrak was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against orcs; and he has decided he is irredeemable
Ideals: Persistence. Bonds: Criminal record, Enemies, Family. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
Nirgel Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a large blue jacket. His whole body is exceptionally muscular. His dark red hair is still thick. His eyes are likewise silver. His teeth are white and perfect.
Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nirgel took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Immigrant, Attractive, Job, Nature, Family. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Druidic
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 900 gp. An abacus with copper, silver and gold markers (160 gp).
Anverth Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He likes to wear ponchos typically of a light blue in addition to tight pants. His black hair has been sun bleached extensively. His thin eyebrows rest above his beady green eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Painter profession.
History: Anverth was born in the west. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He struck the Assassin job and began his own company from there.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp. Blue quartz (5 gp). Golden yellow topaz (700 gp).
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