Flak Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of the sun god on his torso. He is physically well-built. His black hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a desert tribe. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. After a long history of fighting, Flak and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Nature. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 200 gp. Rhodochrosite (8 gp). Jasper (70 gp). Obsidian (8 gp). 1 Minor magic item.
Ahrim Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He dresses in collared shirts and wears a proper scarf over his head. His hair is silver, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Ahrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He was always very intelligent and has formed a secret society of specialists.
Motivation: Nothing but the best is good enough for him; and to prove his worth to the world
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Draconic
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). 1 Minor magic item.
Pelaios Blame, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of his sister; and to settle down with his crush
Bonds: Attractive, Has a crush, Poor, Adventurer, Family. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 800 gp. 1 Minor magic item.
Mehen Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears just a tan suit. He has a slight overbite and is overall scrawny. He keeps his scarlet crest in a pixie cut. He has gleaming, smiling red eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Mehen hails from a village terrorized by illithids. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Bonds: Enemies, Adventurer. Occupation: Crown-heir
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Alexandre Horner, Male Half-Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly greatswords and tridents. He sports a flattop hair cut. His hazel eyes peer out from beneath his Stetson pastel hat.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Flaws: Antagonistic. Bonds: Criminal record, Attractive, Religious, Nature. Occupation: Tailor
Voice: Low range voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 28000 sp. Moss agate (5 gp). Iolite (20 gp). Jasper (20 gp). Sard (20 gp). 1 Minor magic item.
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