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Advanced [show]


Kelter Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He sports grey clothing, slightly heavier than average wear. His brown hair is lengthy and is close to two feet long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north his family was never financially stable. His childhood dream was to be a Bricklayer, but he was a colossal failure. He struck the Dyer job and began his own company from there.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Poor, Job. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Kelter Brushgather, Male Halfling Ranger 2
Small (3'4") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1600 sp.


Social Check DCs


Gilbert Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, green cloak. His white hair is smooth and relatively long. His fierce gray eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the south. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. Gilbert was born on a far southern desert where he grew up under the tutelage of his father, an expert Junk Dealer. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist, Justice. Flaws: Ugly. Bonds: Rich, Immigrant, Enemies. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Gilbert Firahel, Male Half-Elf Warlock 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +5, History +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 800 gp.


Social Check DCs


Akmen Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His black hair is still thick. He has several tiny amethyst earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Akmen took refuge in the old dungeon and found the beat up flail and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting, Philantrophist. Bonds: Rich, Nature, Adventurer. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Akmen Tragedy, Male Tiefling Monk 2
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)11 (+0) 15 (+2)19 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Heward Rylan, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his nunchaku ready. His hair is red and curly. This violet eyed westerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Artistic, Impeccable. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Heward Rylan, Male Human Commoner 11
Medium (6'3") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 26 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Athletics +7, Investigation +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +5

Possessions: 300 pp. Peridot (70 gp). Bloodstone (70 gp). Tiger eye turquoise (10 gp). Silver pearl (80 gp). Deep green spinel (80 gp). Obsidian (10 gp).


Social Check DCs


Himo Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather, and carries hammers. His silver hair is braided into rings. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Himo studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Himo Toti, Male Half-Elf Rogue 5
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 15 (+2)17 (+3)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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