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NPC Generator

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Advanced [show]


Carrie Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Rich, Religious. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Carrie Koehlanna, Male Elf Wizard 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)8 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Nuraval Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered blue stockings. He carries with him a set of halberds on his belt, each one with a sapphire on the hilt. His white hair is long and unkept. He has gleaming, smiling gray eyes.

Personality: He dislikes all the random violence that takes place in the west. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Detective mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against giants

Ideals: Fighting, Pacifist. Flaws: Ugly, Forgetful, Disease. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Nuraval Frostbeard, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 15 (+2)7 (-2)
Skills Arcana +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1900 sp.


Social Check DCs


Eldon Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has moderate length white hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Ideals: Pacifist. Flaws: Disease. Bonds: Religious, Family, Job. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Eldon Ningel, Male Gnome Expert 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 18 (+4)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs


Osco Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is white and curly. His face is covered beneath a completely black helmet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich eastern family. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Flaws: Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Stylist

Voice: Prounounces S like Z

Attributes [hide]

Osco Goldfound, Male Halfling Ranger 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karg Stanley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man typically wears black cloth garments or leather armor. He has a penchant for wearing a ring with an oversized jet on his right hand. His red hair is matted, messy, and big. He has a dull look in his blue eyes.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: Karg hails from a village terrorized by illithids. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against illithids.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Animal Trainer

Voice: Sleepy voice

Attributes [hide]

Karg Stanley, Male Half-Orc Monk 7
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills History +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A roughly beaten golden orb (30 gp).


Social Check DCs

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