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Advanced [show]


Purson Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the sun god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His long purple hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Purson grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Nature, Enemies. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Purson Tranquil, Male Tiefling Warlock 1
Medium (6'8") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 6000 cp.


Social Check DCs


Akmen Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his club always slung over his shoulder. His silver hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his mother. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Akmen and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Philantrophist, Fighting, Gifted. Flaws: Antagonistic. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Akmen Swift, Male Tiefling Sorcerer 4
Medium (5'6") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: Just what you see.


Social Check DCs


Kilvar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His black hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. Kilvar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Immigrant, Criminal record, Mentor, Adventurer. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Kilvar Brawnanvil, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 8 (-1)10 (+0)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs


Drogo Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears white cloth garments or leather armor. His brown hair is styled in orderly dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: Eccentric and domineering, Drogo will drive conversation. He has all his life been fascinated with poetry.

History: He was born in the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south; and he would like to get married and retire

Ideals: Extrovert, Artistic, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Drogo Zhanini, Male Half-Elf Aristocrat 13
Medium (4'9") Half-Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 96 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)11 (+0) 17 (+3)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 200 pp. Violet garnet (1000 gp). Obsidian (6 gp). Azurite (6 gp). Red garnet (160 gp). Red-brown spinel (160 gp). Malachite (6 gp). Eye agate (6 gp). Black star sapphire (1200 gp). 1 Medium magic item.


Social Check DCs


Senteq Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black costume with the symbols of strength on his torso. His hair, while still mostly red, has prominent grey streaks. This blue eyed northerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He struck the Jeweler job and began his own company from there.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Ideals: Optimist. Flaws: Insomniac. Bonds: Guardian, Nature, Job. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Senteq Quillsharpener, Male Gnome Sorcerer 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 1 Minor magic item.


Social Check DCs

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