Reirak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long black beard, and similarly colored long hair. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reirak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 600 gp. Obsidian (9 gp). Hematite (9 gp). Amber (60 gp). Aquamarine (1500 gp). Rock crystal (70 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barendd Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. He wears his silver hair up. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: To end his boredom.
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Poor, Job, Family. Occupation: Cartwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Terran, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Morgran Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of longbows on his belt, each one with a opal on the hilt. His long red hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting, Optimist. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 102 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 2100 gp. Chalcedony (20 gp). Chalcedony (20 gp). Golden yellow topaz (1100 gp). Malachite (13 gp). Banded agate (13 gp). Eye agate (13 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barendd Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His white hair is heavily combed to the right. His eyes are likewise amber.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.
History: Barendd was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Fighting, Optimist, Philantrophist, Persistence. Bonds: Adventurer. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 gp.
Justin Everleigh, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a tight fitting blue shirt and pants. He has moderate length white hair. He has a dull look in his hazel eyes.
Personality: He dislikes all the random violence that takes place in the north. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with vampirism at a very young age, Justin has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Professionalism, Fighting. Flaws: Disease. Bonds: Job. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 58 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 200 pp. Chrysoprase (30 gp). Banded agate (8 gp). Chalcedony (30 gp). Aquamarine (1400 gp). Eye agate (8 gp). Moss agate (8 gp). Freshwater pearl (8 gp). White pearl (150 gp). Tiger eye turquoise (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!