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NPC Generator

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Advanced [show]


Flame In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely blue suit with brown socks and a vest with buckled shoes. His white fur is braided into rings. His yellow eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out south to avoid the crime he committed. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Flame In the Morning, Male Tabaxi Aristocrat 12
Medium (6'10") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 54 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)13 (+1) 17 (+3)17 (+3)
Skills Intimidation +7, Survival +7
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 5000 sp. Obsidian (10 gp). Blue sapphire (1400 gp). Tourmaline (110 gp). Banded agate (10 gp). Violet garnet (300 gp). Carnelian (70 gp).


Social Check DCs


Sindri Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His auburn hair is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Sindri studied abroad. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Rich. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

Sindri Pingun, Male Gnome Warlock 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Gnoll, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 70 pp. Aquamarine (600 gp). Golden yellow topaz (600 gp). Brown-green garnet (100 gp). 1 Average lock. 1 Magnifying glass.


Social Check DCs


Gilbert Benson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His black hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: This man loves writing and to teach people writing more than just about anything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Poor, In love, Nature. Occupation: Unemployed

Voice: Posh accent

Attributes [hide]

Gilbert Benson, Male Human Rogue 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 8 (-1)8 (-1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Efferil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His hair is silver and curly. His eyes are blue and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: To share knowledge with the world; and doesn't want to be a sellsword and was forced into it by his family

Ideals: Athletic, Persistence, Logical. Bonds: Rich, Family. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Efferil Ariessus, Male Elf Ranger 13
Medium (4'11") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 81 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Sleight of Hand +7, Survival +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 4000 gp. Jet (60 gp). Jade (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His fur is red, silky, and of moderate length. His blue eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Spear studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Spear and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Spear Timber, Male Tabaxi Bard 11
Medium (5'9") Tabaxi, Chaotic Good (CR 11)
Armor Class 12
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Investigation +6, Medicine +6
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333310

Possessions: 27000 sp. Freshwater pearl (9 gp). Citrine (30 gp). Black pearl (300 gp). Bloodstone (30 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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