Gorgûm Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. His red hair is drawn into a tight pony tail with a card scrunchie. His fierce hazel eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a adventurer and was forced into it by his family
Ideals: Professionalism, Gifted, Fighting. Bonds: Family, Job. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Melee.
Chay Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: Wants to work out more often; and he is greedy
Ideals: Entrepeneur, Athletic. Bonds: Nature, Adventurer, Rich. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 48 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Gold music box (1000 gp). 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Traubon Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.
History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Mayor for hire.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he's looking for his big break
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Adventurer, Military, Job. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 83 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mindartis Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. His hair is always cut to a buzz. His fierce brown eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Mindartis was born the youngest of three triplets. Mindartis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he is unsatisfied with his job
Ideals: Impeccable. Bonds: Adventurer, Family, Nature, Job. Occupation: Ruler
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1400 sp. 3 Thunderstones.
Moon Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze, he is not a threatening figure. His red fur is greasy and uncared for. His eyes are yellow and beady.
Personality: He is a hateful person. He taunts others and blames them for his problems. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Ploughman
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 18)
Armor Class 12
Hit Points 125 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 5d6-1, Ranged +8 / 5d6+2, Grapple +2
Possessions: 18000 gp. Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Carved bone or ivory statuette (80 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Sapphire pendant on gold chain (1700 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (110 gp). Golden circlet with four aquamarines (3000 gp). Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!
