Dreali Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his pastel robe and has his sai always slung over his shoulder. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of western immigrants he idolized his mother. His first spouse was a Seamstress, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Flaws: Ugly, Depressed. Bonds: Job, Immigrant, Family. Occupation: Miner
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Ghesh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a black broad hat and black clothes. He wears his scarlet crest up. His eyes, though not visible through his cowl, are red.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.
History: He was raised in a white middle class family as the only child. In his youth he was a Dyer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ghesh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and to end his boredom
Ideals: Gifted, Fighting. Flaws: Mundane, PTSD, Fearful. Occupation: Soapmaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 18000 cp. 1 Half-Plate. 1 Darkwood Buckler.
Norkruuth Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears skinny pants and wears a green and yellow robe with the hood down. His whole body is exceptionally muscular. He has wavy copper crest. His gold eyes peer out from beneath his deerstalker green hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Norkruuth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Bonds: Immigrant, Attractive, Family, Poor. Occupation: Servant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 17)
Armor Class 13
Hit Points 99 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 900 pp.
Zâthra Ainsley, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and sports blue clothing, slightly heavier than average wear. His skin is also unnaturally pale. He has a long white beard with little hanging trinkets. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Zâthra hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Zâthra began to lead the lost caravan. He was granted arcane powers by his dying brother.
Motivation: Many brigands want him driven away.
Ideals: Artistic, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 61 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Terran
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A necklace of small pink pearls (1000 gp). Finely wrought small gold bracelet (30 gp). Silver chalice with lapis lazuli gems (100 gp). An abacus with copper, silver and gold markers (100 gp). Jeweled anklet (4000 gp). A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Medium magic item.
Hoshû Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his grey robe and has his morningstar always slung over his shoulder. His brown hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his top grey hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He uses money and sex appeal to get what he needs; and he would like to get married and retire
Flaws: Shy. Bonds: Military, Attractive, Has a crush, Rich. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp.
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Their contribution stands as a beacon of hope for all adventurers!
