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Advanced [show]


Srorthen Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Baker uniform. His bronze crest, when down, is lengthy. His red eyes peer out from beneath his deerstalker red hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He became a Baker soon after.

Motivation: Sabotage a competitor; and to prove his worth to the world

Ideals: Athletic, Artistic. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

Srorthen Lhamboldennish, Male Dragonborn Wizard 6
Medium (6'7") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 7000 sp.


Social Check DCs


Baradad Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His silver crest is still thick. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Baradad is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Baradad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Passionate, Justice, Fighting. Bonds: Immigrant, Rich. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Baradad Esstyrlynn, Male Dragonborn Commoner 7
Medium (6'2") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 14 (+2)16 (+3) 16 (+3)9 (-1)
Skills Intimidation +2, Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Gnoll
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5

Possessions: 9000 sp. Violet garnet (1400 gp). White opal (600 gp).


Social Check DCs


Ulblyn Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy red hair. His eyes are a pleasant blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.

History: He got into the Blacksmith business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ulblyn took refuge in the large cave and found the beat up flail and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Job, Nature. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ulblyn Glenfellow, Male Halfling Warrior 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 30 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Watson Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He wears his silver hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Watson Kettlewhistle, Male Halfling Druid 11
Small (3'2") Halfling, Chaotic Good (CR 11)
Armor Class 15
Hit Points 56 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)14 (+2) 17 (+3)10 (+0)
Skills Athletics +5, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: 3100 gp. Carnelian (30 gp). Azurite (5 gp). Lapis lazuli (5 gp). Lapis lazuli (5 gp). Onyx (30 gp). Black star sapphire (600 gp). Aquamarine (1600 gp). Zircon (30 gp). Violet garnet (1600 gp). Blue diamond (4000 gp).


Social Check DCs


Einkil Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky violet painted plate armor. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.

History: Einkil hails from a village terrorized by gnolls. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and marry his brother to traveling adventurers

Flaws: Depressed, Insomniac. Bonds: Enemies, Job, Family. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Einkil Torevir, Male Dwarf Expert 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Ignan, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 100 gp. 2 Alchemist’s fire.


Social Check DCs

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