Gimurt Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a grey suit. His skin is fair and his fingers are delicate and long. His black hair is lengthy and is close to two feet long. His eyes are amber and beady.
Personality: Gimurt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Gimurt was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gimurt's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and to prove his worth to the world
Ideals: Extrovert. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Rich. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1300 sp.
Immeral Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A 5'3" western man, he usually wears his blue robe and has his trident always slung over his shoulder. His black hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Ruler, but he got bored and became a Navigator. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Professionalism, Philantrophist, Fighting. Bonds: Job, Enemies. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
Dimble Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. He wears his blonde hair up. His eyes are blue and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Crown-heir
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Celestial, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
Baradad Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He prefers to wear blue pants and tee shirts. His crest is short and black. His eyes are a pleasant gold.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Gardener.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Ideals: Entrepeneur. Bonds: Attractive, Job, Family, Poor. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Bruz Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. His brown unseeing eyes seem to look past you.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Bruz has worked very hard to control his curse. He has drifted from career to career and currently works as a Sailor.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Disease, Shy. Bonds: Job, Adventurer. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 120 gp.
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