Qualen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears tattered old clothes, marred by teas. His white hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants revenge against giants.
Flaws: Ugly, Insane, Fearful. Bonds: Religious, Enemies. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 19000 cp. 1 Minor magic item.
Solomon Dryden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. He wears his red hair up. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 3000 cp.
Dabbledob Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft violet waves gently in the breeze. He has done his best to style his red hair to look like a famous performer. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Dabbledob would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Military. Occupation: Shepherd
Voice: German accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 200 gp.
Gargax Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his black crest down. His eyes are red and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Sellsword mother left him crippled. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Rich. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 57 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 2000 sp. Jade (160 gp). Zircon (80 gp). Banded agate (12 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.
Lance Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He wears a small hat to hide his balding. He has a dull look in his green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Lance reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Immigrant, Military. Occupation: Laborer
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 59 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 7000 gp. Blue quartz (12 gp). Violet garnet (1600 gp). Amethyst (160 gp). Black pearl (1600 gp). Violet garnet (1600 gp). Zircon (70 gp). Blue star sapphire (800 gp). Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!