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NPC Generator

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Advanced [show]


Imsh Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Mason business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Mason. He has never given up on his painting dream.

Motivation: Wants to open a new tavern; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Imsh Norton, Male Half-Orc Aristocrat 1
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Qemuel Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports blue clothing, slightly heavier than average wear. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by goblins. Qemuel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and a deep hatred of goblins

Ideals: Fighting, Artistic. Bonds: Attractive, Religious, Enemies. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Qemuel Fluke, Male Tiefling Wizard 1
Medium (5'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)16 (+3) 17 (+3)16 (+3)
Skills Investigation +5, Performance +5
Senses Passive Perception 13
Languages Common, Druidic, Giant, Ignan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 700 sp.


Social Check DCs


Az-Adar Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a black coat. His skin is also unnaturally pale. His red hair is heavily combed to the right. His eyes are a pleasant hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Az-Adar Emsworth, Male Half-Orc Aristocrat 2
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Peter Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. He is bald on top and has large black tufts of hair around his ears. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the west. In his 10th year, his parents were killed by a dire rats raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and someone believes him a fraud

Flaws: Ugly, Shy. Bonds: In love, Poor, Enemies. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Peter Durkin, Male Half-Elf Sorcerer 14
Medium (5'8") Half-Elf, Lawful Good (CR 14)
Armor Class 11
Hit Points 83 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Nature +6, Survival +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 2000 gp. Eye agate (15 gp). Blue quartz (15 gp). Jade (110 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Banded agate (15 gp). Amber (110 gp). Azurite (15 gp). Star rose quartz (80 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Brown-green garnet (110 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Immeral Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a red armored body suit, with a simple tan line shooting up and back down. With bright black hair and a scraggly beard. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Immeral grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He struck the Barber job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Adventurer, Job. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Immeral Casilltenirra, Male Elf Monk 6
Medium (4'7") Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Alexandrite (800 gp). Smoky quartz (60 gp). Iolite (60 gp). Black pearl (800 gp).


Social Check DCs

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