Cressel Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He wears grey trousers with white and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black hair is kept up in a ponytail inside a deerstalker hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a pair of adventurers, Cressel grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Fighting, Gifted. Bonds: Attractive, Military, Adventurer. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 19 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Gnoll, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1 Half-Plate.
Hunter Law, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is thinning but still full. His green eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.
History: Hunter was born the youngest of three triplets. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.
Motivation: To find somewhere to settle down; and regain custody of his daughter
Ideals: Philantrophist. Flaws: Racist, Mundane. Bonds: Family, Slave. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
Sethrekar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Tanner uniform. He has a slight overbite and is overall scrawny. His crest is greying and his face has many wrinkles. His gold eyes are passionate and lively.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Fletcher mother left him crippled. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and money/treasure
Flaws: Racist, Disease. Bonds: Job, Immigrant, Rich. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 16)
Armor Class 11
Hit Points 156 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Aquan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 5000 gp. Malachite (8 gp). Chrysoprase (40 gp). Coral (80 gp). Blue sapphire (1100 gp). Red garnet (80 gp). Obsidian (8 gp). Fiery yellow corundum (1100 gp). Azurite (8 gp). Chrysoberyl (80 gp). Onyx (40 gp). Lapis lazuli (8 gp). Red garnet (80 gp). Golden pearl (80 gp). Freshwater pearl (8 gp). Chrysoberyl (80 gp). Amethyst (80 gp). Azurite (8 gp). Moonstone (40 gp). Coral (80 gp). Bloodstone (40 gp). Sardonyx (40 gp). Blue quartz (8 gp). Violet garnet (1400 gp).
Edge Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with brown pants. He carries with him a set of longswords on his belt, each one with a amethyst on the hilt. His Stetson hat is riddled with cuts and holes. His eyes are green and catlike.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He loathes his own lifestyle; and he is greedy
Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Immeral Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears baggy tan pantaloons and a blue scarf. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Sensitive, Fearful. Bonds: Poor, Religious, Family. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
