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Advanced [show]


Wrenn Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His silver hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and he wants to meet his childhood hero

Ideals: Opinionated, Gifted. Bonds: Poor, Adventurer, Has a crush. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Wrenn Timbers, Male Gnome Ranger 1
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)10 (+0) 13 (+1)16 (+3)
Skills Acrobatics +1, Performance +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His hair is cut close to his head. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the north. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist. Flaws: Addict, Forgetful. Bonds: Rich, Immigrant. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Gormogord Stoutman, Male Halfling Paladin 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 13 (+1)17 (+3)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 300 gp.


Social Check DCs


Faran Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'0" and prefers to wear black clothing when he does not wear armor. His brown hair has been sun bleached extensively. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark

Flaws: Ugly, Cynical, Greedy. Bonds: Adventurer, Mentor, Job. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Faran Tealeaf, Male Halfling Aristocrat 5
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Elven, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. A roughly beaten golden orb (150 gp).


Social Check DCs


Medrash Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his scarlet crest up. His eyes are gold and he is always smoking a pipe.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: The child of northern immigrants he idolized his father. He was taken from his home at a very young age. After a long history of fighting, Medrash and his spouse have recently divorced.

Motivation: He is greedy.

Flaws: Antagonistic, Addict. Bonds: Rich, Immigrant, Slave. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Medrash Verthisathurgiesh, Male Dragonborn Paladin 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp. Red garnet (110 gp).


Social Check DCs


Koth Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is golden and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Koth took refuge in the ruined castle and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Koth Dayton, Male Half-Orc Bard 2
Medium (6'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1000 sp.


Social Check DCs

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